System and method for player performance evaluation

ABSTRACT

The present invention relates to a computer implemented system and method for evaluation of performance of an individual player or team. The present invention considers the combined effect of information pertaining to a plurality of attributes based on the physical, mental, psychological, personal, sport environment to determine a quantifiable and measurable player performance level value that can be displayed in a visual format.

CROSS-REFERENCE TO RELATED APPLICATIONS

The present application is a continuation-in-part of currently pendingU.S. patent application Ser. No. 12/942,150, filed on Nov. 9, 2010,which is hereby incorporated by reference herein.

STATEMENT REGARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT

Not Applicable

THE NAMES OF THE PARTIES TO A JOINT RESEARCH AGREEMENT

Not Applicable

INCORPORATION-BY-REFERENCE OF MATERIAL SUBMITTED ON A COMPACT DISC

Not Applicable

FIELD OF THE INVENTION

The present invention relates to a system and method for performanceevaluation in sports. More specifically it is directed to a computerimplemented system and method for evaluation of performance of a playerin an individual or team sport based on the combined effect of aplurality of attributes comprising of physical, mental, social and sportrelated information.

BACKGROUND OF THE INVENTION

It is vital for every player, whether engaged in an individual or teamsport to ameliorate his or her performance in a highly competitive sportenvironment. Aspiring players continuously endeavor to upgrade theirperformances by improving their sporting skills through means such asrigorous workouts, proper nutritional diet, physical fitness, trainingand coaching. Training modules are often customized to the needs ofindividual players. In this background, what is needed is to understandthe current level of performance of not only the individual player orthe team, but also different perspectives related to their physical andmental makeup as well as various external factors related to theenvironment in which they operate, since these have a crucial role inthe design of the overall training programme to help the players toexcel in their performance.

The need to assess the performance of sports persons is felt by sportscoaches, exercise instructors, sports management professionals who wishto select upcoming players for their marketing and branding campaignsand people interested in fantasy sports. Additionally, aspiringsportspersons as well as numerous fans also feel the need to assess andcompare the performance of a sports person with respect to his peers,contemporaries and sometimes even with non-contemporaries.

The performance of a player depends on numerous attributes includingpresent physical fitness, mental and psychological condition, events inpersonal and public life, relations with peers, teammates and coachesand the sports environment. While every player or team wants to improvehis or their current performance level and predict future prospects,there is currently a lack of performance evaluation methods, whichentail a comprehensive performance evaluation by taking into accountdifferent parameters and providing a quantifiable value that can help inbenchmarking and analysis.

There are different types of method and systems for evaluation of theathlete performance present in prior art, but these distinctly differfrom the invention described in this patent application. The existingperformance evaluation methods are solely based on past historicalperformances, and do not disclose true performance potential of anindividual player or a team. Further these methods cannot be used byordinary persons who would like to realistically assess the present andfuture performance level of his or her favorite player or team inquantifiable terms.

The methods known in prior art for evaluating player performance in ateam sport also fail to account for attributes related to theperformance of other players in a team which have a bearing on theperformance of an individual player.

Most of today's methods make use of adapted technologies to measure anathlete's different activities using sensing devices. Such devices needto be physically attached or mounted to the athlete while performing thesport and indicates only a measure of the physical activity withoutassessing any other parameter that has the potential to affect aplayer's performance.

Below are given some prior art references, U.S. Pat. No. 5,479,592,issued on 26 Dec. 1995, titled, “METHOD OF SIMULTANEOUSLY ANALYZING APLURALITY OF PERFORMANCE STATISTICS OF AN ATHLETE” describes performancecharacteristics of an athlete by defining a two-dimensional graph as arectangular performance grid.

US patent application no. 2008/0015819 filed on 13 Jun., 2007, titled“ATHLETIC PERFORMANCE DATA SYSTEM AND METHOD” describes an athleticfield data collection system for obtaining athletic performance data bytaking into consideration only the on field activity of athletes andoverlooking other factors.

US patent application no. 2010/0184564, filed on 22 Jul., 2010, titled“ATHLETIC PERFORMANCE MONITORING SYSTEMS AND METHODS IN A TEAM SPORTSENVIRONMENT” describes systems and methods for monitoring playerperformance during athletic activities (e.g., during a game, a practicesession, a workout, etc.), including team oriented athletic activitiesby taking into consideration only athlete's activity during a game,practice sessions, workout.

US patent application no. 2010/0129780, filed on 14 Sep., 2009, titled“ATHLETIC PERFORMANCE RATING SYSTEM” invention relates to athleticratings and related performance measuring systems for use primarily withathletic activities such as training and evaluating athletes bycomparing activity of two athletes.

Since the purpose and methodology of all the above inventions that arepart of prior art do not provide for a system and method forcomprehensively evaluating the player performance in a detailed mannerusing a wide range spectrum of information and their combined effect inquantifiable terms; accordingly, improvements are needed in the existingmethods and structures to fulfill the above need. The present inventionstrives to address this need.

The present invention offers a computer-implemented performanceevaluation system and method considering the present state of anindividual sportsperson or his or her team, and by taking into accountthe combined effect of different attributes such as those related tophysical, mental, personal, social, sports factors on the performance ofa player.

SUMMARY OF THE INVENTION

The present invention is a computer implemented system and method ofperformance evaluation of an individual player a team in an individualor team sport or athletic activity. The present invention considers thecombined effect of information pertaining to a plurality of attributesbased on the physical, mental, psychological, personal, sportenvironment to determine a quantifiable and measurable performancelevel.

The primary object of the present invention is to provide a system andmethod for measuring and evaluating the performance of an individual orteam in a sport in quantifiable terms based on the combined effect of aplurality of attributes including but not limited to physical, mental,psychological, personal, social and sport related to factors.

Another object of the present invention is to consider the performanceof other players in a team which can affect the performance of anindividual player in a team sport.

Another object of the present invention is to compare the performance ofan individual or a team's performance in a sport with other peers,competitors, contemporaries and non-contemporaries.

A further object of the present invention is to realistically predictthe future prospects and performance of an individual athlete or a teamin the respective sport.

A still further object of the present invention is to determine theareas which need to be specially focused on to improve the performanceof an individual athlete or a team in the respective sport.

Again another object of the present invention is to assess if changingany of the attributes, such as different playing positions, is likely tohave an impact on the performance level of a player. Also an object isto compare the effect of the player's current playing position withdifferent playing positions, in the context of performance and positionof other team members, to thereby developing useful sport strategies.

These objects are achieved by providing a system in accordance with thepresent invention for evaluating the performance of an individual playeror team. A system for using a computer for assessing a player'sperformance level comprises of:

a memory device resident in the computer, anda processor disposed in communication with the memory device, theprocessor configured to:

-   -   (a) store in the memory device a first dataset received from a        registered expert user, wherein the first dataset comprises data        values pertaining to a plurality of attributes for at least one        top performing player;    -   (b) create a business rule using scientific and mathematical        operations to relate a plurality of attributes to a PPL value;    -   (c) store in the memory device the business rule;    -   (d) store in the memory device a second dataset received from a        registered user, wherein the second dataset comprises data        values pertaining to a plurality of attributes for the player        whose performance is to be evaluated;    -   (e) apply the business rule to determine a PPL value for the        player whose performance is to be evaluated;    -   (f) obtain the PPL value for the player whose performance is to        be evaluated;    -   (g) display the PPL value for the player whose performance is to        be evaluated as per preselected user choice of display.

In accordance with the present invention, a method for using a computerfor assessing a player's performance level comprises of:

-   -   (a) storing in a memory device resident in the computer, a first        dataset received from a registered expert user,        -   wherein the first dataset comprises data values pertaining            to a plurality of attributes for at least one top performing            player;    -   (b) creating a business rule using scientific and mathematical        operations to relate a plurality of attributes to a PPL value;    -   (c) storing in the memory device the business rule;    -   (d) storing in the memory device a second dataset received from        a registered user,        -   wherein the second dataset comprises data values pertaining            to a plurality of attributes for the player whose            performance is to be evaluated;    -   (e) applying the business rule to determine a PPL value for the        player whose performance is to be evaluated;    -   (f) obtaining the PPL value for the player whose performance is        to be evaluated;    -   (g) displaying the PPL value for the player whose performance is        to be evaluated as per preselected user choice of display.

These and other objects of the present invention are further elaboratedin the detailed description of the invention. These objects should beconstrued to be merely illustrative of some of the more prominentfeatures and applications of the invention and not as to limit the scopeof the invention. Applying or modifying the disclosed invention in adifferent manner can attain many other beneficial results or modifyingthe invention as will be described. Accordingly, referring to thefollowing drawings and detailed description may have a completeunderstanding of the invention.

BRIEF DESCRIPTION OF THE DRAWING

Various examples will now be described, by way of example only, withreference to the following drawings, in which:

FIG. 1 is a schematic diagram of a system for evaluating the performancelevel of a player in accordance with some embodiments of the presentinvention;

FIG. 2 is a schematic diagram illustrating various modules provided bythe system in FIG. 1;

FIG. 3 is a flowchart illustrating steps of a method for evaluatingperformance of a player according to some embodiments of the presentinvention.

FIG. 4 represents the various attributes comprised in a dataset neededto compute a PPL value.

FIGS. 5-8 are exemplary visual displays in different embodiments of thepresent invention.

FIG. 9 is an exemplary visual display depicting the evaluated PPL valuein a graph.

DETAILED DESCRIPTION

As required, detailed embodiments of the present invention are disclosedherein. However, it is to be understood that the disclosed embodimentsare merely exemplary of an invention that may be embodied in various andalternative forms. Therefore, specific functional details disclosedherein are not to be interpreted as limiting, but merely as arepresentative basis for the claims and/or as a representative basis forteaching one skilled in the art to variously employ the presentinvention.

In describing and claiming present invention the following terminologieswill be used and should construed to have the meaning described asfollows:

User: A person interested in assessing the performance level of aplayer.Expert user: A qualified professional in a given sport or game,possessing a credible knowledge, experience or expertise in the sport orgame, or having access to information related to the sport or game basedon historic data.Player: An individual or team engaged in a sport, game, physical, mentalor athletic activity, whose performance level is to be assessed. Theterms “player”, “athlete”, “sportsperson”, “team” are usedinterchangeably and synonymously in the present context and should beconstrued to have the same meaning.Sport: Any sport, game, physical, mental or athletic activity that canbe played by an individual or a team.Player Performance Level: Also referred to as PPL, this denotes thedegree of skills or achievement by a player in a given sport.PPL value: PPL value is a quantifiable and measurable value or scorecomputed on the basis of the combined effect of a plurality ofattributes that govern the player performance level.Business rule: Business rule is a mathematical and/or logical expressionrepresenting the relation between the combined the effect of a pluralityof attributes, the weightage accorded to the plurality of attributes andthe PPL value of a player.Physical Attributes: Physical attributes represent the physicalcharacteristics of a player, including but not limited to height,weight, age, injuries, medical history, specialized skills.Mental Attributes: Mental attributes represent the mentalcharacteristics of a player, including but not limited to discipline,personality traits, optimism, perseverance, ambition, training focus andgoal orientation.Social Attributes: Social attributes represent various social factors,including but not limited to personal factors, family issues, financialstatus, news, publicity, controversies, drug or crime related issues.Sport Attributes: Sport attributes represent various sport relatedfactors, including but not limited to the level of the player, pastrecords, playing position, relationship shared with coach and/orteammates, PPL value of other teammates, time spent in travel andtouring, trainingTop Performing Player: A top performing player is a player initiallyidentified by the expert user based on his domain knowledge and/orexperience and whose values for the plurality of attributes comprise thefirst dataset (subsequently described). The PPL values corresponding toa top performing player may change over time. Also it is possible that abetter performing player or a player with higher PPL values replaces aprevious ‘top performing player’ periodically.First Dataset: The values corresponding to a plurality of attributes forat least one top performing player, and the weightage to be assigned tosaid plurality of attributes as provided by the expert user. This isalso referred to as “Base Value”.Second dataset: The values corresponding to a plurality of attributesfor the player, as provided by the user.PPL System: A system comprising of several input and output hardwarecomponents connected through a public communication network such as theinternet, or other network architectures such as a wireless network or aprivate network to connect and facilitate data transfer between theinput hardware components, output hardware components and the system inaccordance with present invention.

In accordance with the present invention, the embodiments of the systemand method described may be implemented in either hardware or software,or a combination of both. In some situations, embodiments may beimplemented in one or more computer programs executing on one or moreprogrammable computing devices that comprise of at least one processor,a memory device (including in some cases volatile and non-volatilememory and/or data storage elements), at least one input device and atleast one output device.

In some embodiments, each program may be implemented in a high levelprocedural or object oriented programming and/or scripting language tocommunicate with a computer system. However the programs may beimplemented in assembly or machine language, if desired. In any case,the language may be a compiled or interpreted language.

In some embodiments, the systems and methods as described herein mayalso be implemented as non-transitory computer-readable storage mediumconfigured with a computer program, wherein the storage medium soconfigured causes a computer to operate in a specific and predefinedmanner to perform at least some of the functions described herein.

The following description is presented to enable any person skilled inthe art to make and use the invention, and is provided in the context ofparticular applications of the invention and their requirements. Thepresent invention can be configured as follows.

Referring to FIG. 1, which is a schematic diagram of the PPL system forevaluating the performance level of a player in accordance with someembodiments of the present invention. 12 denotes a user of the PPLsystem who is interested in knowing the PPL value of a given player. 26denotes an expert user of the PPL system. User 12 and expert user 26 canregister in the PPL system, which may be hosted on the internet by oneor more servers 20, 22. A user 12 or an expert user 26 may transactusing networked computing devices including but not limited to aninternet enabled laptop computing device 16, mobile telephone 18, apersonal digital assistant, a hand-held computing device, a desk topcomputer 14. The network 28 which connects the user 12, expert user 26,may be a public network (such as the internet), a private network, awireless network, a satellite network, a PSTN.

Referring to FIG. 2, which is a schematic diagram illustrating variousoperating modules computer programs residing in the computer's memoryfor achieving the objects of the present invention. These include:

-   -   User Registration Module 210: This comprises of one or more        computer programs used to register a user for using the services        of the PPL system.    -   Expert User Registration Module 212: This comprises of one or        more computer programs used to register an expert user for using        the services of the PPL system.    -   First Dataset Registration Module 214: This comprises of one or        more computer programs used to input and store the values        corresponding to plurality of attributes of at least one top        performing player by an expert user and the weightage to be        assigned to said plurality of attributes.    -   Business Rule Creation Module 216: This comprises of one or more        computer programs used to create and store a relationship        between the plurality of attributes and PPL value using        mathematical and/or logical operations.    -   Second Dataset Registration Module 218: This comprises of one or        more computer programs used to input and store the values        corresponding to plurality of attributes for the player whose        PPL value is to be determined by the user.    -   PPL Value Computation Module 220: This comprises of one or more        computer programs used to compute the PPL value for the player        using the second data set input by the user and the business        rule.    -   PPL Value Display Module 222: This comprises of one or more        computer programs used to display the computed PPL value for the        player as per preselected user display choice, such as a        graphical display.

Referring to FIG. 3 which depicts a flowchart illustrating steps of amethod for evaluating performance of a player according to someembodiments of the present invention. At step 301, an expert userregisters in the PPL system. One or more expert users may input datapertaining to a first dataset for at least one top performing player atstep 303. First dataset for a plurality of top performing players mayalso be provided by expert users. An expert user also inputs weightageto be accorded to plurality of attributes, which may vary from one sportto another. A top performing player is assigned a PPL value based on thefirst dataset values input by the expert user. This serves as abenchmark for comparison with other players.

In an alternate embodiment, at least two or more first dataset valuesfor a plurality of top performing players is provided, such that a rangeof PPL values or an average PPL value may be generated.

In another alternate embodiment, the first dataset values correspondingto a minimum threshold performance by a player is also input by theexpert user. At step 305, a business rule is created by the expert user.This business rule varies from one sport to another. Further thebusiness rule represents a mathematical and/or logical expressionassociating the plurality of attributes with a PPL value. At step 307, auser registers in the PPL system. At step 309, the user inputs seconddataset corresponding to a player. At step 311, a PPL value is computedfor the second dataset for the player based on the business rule. Atstep 313, the PPL value is displayed as per preselected user choice.

Referring to FIG. 4 which represents the various attributes comprised ina dataset needed to compute a PPL value. It is to be understood that theplurality of attributes listed are exemplary in nature. More attributesmay be added or deleted considering their importance in computing PPLvalue of a player in a given sport. Values for these attributes areentered by the expert user or the user in the form of data fields.Specific data fields may be configured such that their values need to bemandatorily filled in, and the user is required to input a value. 400denotes the plurality of attributes comprising of: physical attributes401, mental attributes 403, social attributes 405, and sport attributes407. For attributes which are difficult to quantify, such as personalitytype, drug issues, the user is provided with a questionnaire type ofdropdown list comprising of predetermined choices or boolean operatorssuch as yes or no, wherein the expert user/user can easily select thevalues corresponding to the top performing player/player respectively.Based on the weightages accorded to different attributes and amathematical and/or logical expression combining the plurality ofattributes in the business rule, a PPL value is computed.

FIGS. 5 to 7 represent exemplary visual displays wherein a user isrequired to input values for second dataset. It is mandatory for theuser to input values for some data fields. FIG. 8 represents anexemplary visual display wherein a business rule is created by combiningvarious attributes using mathematical or logical operations. FIG. 9represents an illustrative visual display of the evaluated PPL value fora player in a team sport.

In accordance with a preferred embodiment of the present invention, asystem for using a computer for assessing a player's performance levelcomprises of:

a memory device resident in the computer, anda processor disposed in communication with the memory device, theprocessor configured to:

-   -   (a) store in the memory device a first dataset received from a        registered expert user, wherein the first dataset comprises data        values pertaining to a plurality of attributes for at least one        top performing player;    -   (b) create a business rule using scientific and mathematical        operations to relate a plurality of attributes to a PPL value;    -   (c) store in the memory device the business rule;    -   (d) store in the memory device a second dataset received from a        registered user, wherein the second dataset comprises data        values pertaining to a plurality of attributes for the player        whose performance is to be evaluated;    -   (e) apply the business rule to determine a PPL value for the        player whose performance is to be evaluated;    -   (f) obtain the PPL value for the player whose performance is to        be evaluated;    -   (g) display the PPL value for the player whose performance is to        be evaluated as per preselected user choice of display.

In accordance with the present invention, a method for using a computerfor assessing a player's performance level comprises of:

-   -   (a) storing in a memory device resident in the computer, a first        dataset received from a registered expert user,        -   wherein the first dataset comprises data values pertaining            to a plurality of attributes for at least one top performing            player;    -   (b) creating a business rule using scientific and mathematical        operations to relate a plurality of attributes to a PPL value;    -   (c) storing in the memory device the business rule;    -   (d) storing in the memory device a second dataset received from        a registered user,        -   wherein the second dataset comprises data values pertaining            to a plurality of attributes for the player whose            performance is to be evaluated;    -   (e) applying the business rule to determine a PPL value for the        player whose performance is to be evaluated;    -   (f) obtaining the PPL value for the player whose performance is        to be evaluated;    -   (g) displaying the PPL value for the player whose performance is        to be evaluated as per preselected user choice of display.

In one embodiment of the present invention, the player whose PPL valueis to be computed is an individual player playing an individual sport.In another embodiment, the player whose PPL value is to be computed isan individual player playing a team sport. In yet another embodiment,the player whose PPL value is to be computed is a team playing a teamsport. Thus the present invention can be used to determine the PPL valuefor an individual player or a team.

In another embodiment of the present invention the first dataset filledby an expert user is based on historic data of top performing playersfrom a preselected duration, such as last ten years, or last one year orlast six months. The values for first dataset are periodically updatedin the PPL system by expert users.

In another embodiment of the present invention the plurality ofattributes pertain to but are not limited to physical, mental,psychological, personal, social, or sport related attributes such as:age, weight, height, sex, physical injury, medical issues, personalitytrait, moods, temper, relations with other individual players orrelations with fellow teammates, relations with coaches, or mediacontroversies, family background, financial status, marital status,qualification, drug or criminal issues, current playing position in theteam, retired or active in major tournament, performance in last game,performance level of other team members, time spent in travel andtouring, legal issues, team changing frequency, current level in thegame e.g. whether it is high school level or college level orprofessional level, the no. of national or international tours, no. oftournaments played, no. of injured team member, performance in lastgame, total wins in the current season, total home wins, or total roadwins, years of professional experience of coach, changes in the headcoach of the team or contract dispute issues.

In another embodiment of the present invention, values for first datasetvary as per different playing positions of the players in the team.

The present invention can be used for evaluating the PPL value of anindividual sportsperson or a team of players. Further thus invention canbe used for any type of sport, game, physical or athletic activityplayed at any level, i.e. professional, recreational, amateur, schoollevel.

The invention can be used by an individual player or team interested inits own performance evaluation or other teams' performance evaluation orindividual player's performance evaluation.

The user may be any ordinary person who is interested in tracking his orher favorite athletes' or teams' performance level, or wants to playvirtual game choosing best performing player or best performing team orwants to compare performances of two players who are not contemporaries.

The user may also be sport recruiter or sport agent who is interested into sign up a player for future contracts based on his future performancepotential.

In an embodiment of the present invention the values for first datasetmay correspond to two datasets, determined by taking into considerationperformances of top player in that sport for a predetermined duration inthe past, and the worst performances of a player in that sport for apredetermined duration in the past. Thus the first dataset comprisesdata values pertaining to a plurality of attributes for at least twoplayers mapping to a range of maximum and minimum values. The maximumand minimum values may correspond to the best and worst performance ofone or more players.

In an embodiment of the present invention, the calculated PPL values aredisplayed in a visual display format such as a graph or chart forrepresentation on World Wide Web document, or a numerical value, alongwith the PPL values of other players.

In a preferred embodiment of the invention, the plurality of attributesincludes the current playing position of the player in a team. In analternate embodiment of the invention, the plurality of attributesincludes the performance level of other team members.

In an embodiment of the invention, wherein the player is an individualsportsperson playing a team sport, the plurality of attributesnecessarily includes the current playing position of the player in ateam.

In an embodiment of the invention, wherein the player is an individualsportsperson playing a team sport, the plurality of attributesnecessarily includes the performance level of other team members.

In another embodiment of the present invention, an expert userpre-decides a range of values for the plurality of attributes. When auser enters values corresponding to the second dataset, and if the valuefor a particular data field is within the set range of values, then thePPL value score will be high. For e.g. in basketball the ideal heightrange today is 7″ to 7′ 6″, and anything outside this range willnegatively affect the PPL value.

The present invention can be used to determine the PPL value of a playerin an individual or team sport such as, for example, baseball, soccer,rugby, cricket, athletics, badminton, basketball, football, Americanfootball, tennis, squash, golf, chess, hockey, water skiing, baseball,bowling, volleyball, billiards, skiing, sailing, fencing, swimming,track, darts. This list serves as an illustrative example and should notbe construed as limiting the scope of the invention.

Although the present invention has been particularly shown and describedwith reference to exemplary embodiments thereof, it will be understoodby those of ordinary skill in the art that various changes in form anddetails may be made therein without departing from the spirit and scopeof the present invention as defined by the appended claims. Therefore,the present embodiments are to be considered as illustrative and notrestrictive and the invention is not to be limited to the writtendescription.

The invention claimed is:
 1. A system for using a computer for assessinga player's performance level in a sport comprising of: a memory deviceresident in the computer, and a processor disposed in communication withthe memory device, the processor configured to: (a) store in the memorydevice a first dataset received from a registered expert user, whereinthe first dataset comprises data values pertaining to a plurality ofattributes for at least one top performing player; (b) create a businessrule using scientific and mathematical operations to relate a pluralityof attributes to a PPL value; (c) store in the memory device thebusiness rule; (d) store in the memory device a second dataset receivedfrom a registered user, wherein the second dataset comprises data valuespertaining to a plurality of attributes for the player whose performanceis to be evaluated; (e) apply the business rule to determine a PPL valuefor the player whose performance is to be evaluated; (f) obtain the PPLvalue for the player whose performance is to be evaluated; (g) displaythe PPL value for the player whose performance is to be evaluated as perpreselected user choice of display.
 2. A system according to claim 1,wherein the first dataset comprises data values pertaining to aplurality of attributes for at least two players mapping to a range ofmaximum and minimum values.
 3. A system according to claim 1, whereinthe business rule created varies as per the sport.
 4. A system accordingto claim 1, wherein the plurality of attributes is selected from thegroup consisting of physical, mental, psychological, personal, social,and sport related attributes.
 5. A system according to claim 1, whereinthe plurality of attributes is selected from the group consisting ofage, weight, height, sex, physical injury, medical issues, personalitytrait, moods, temper, relations with other individual players, relationswith fellow teammates, relations with coaches, media controversies,family background, financial status, marital status, qualification, drugissues, criminal issues, current playing position in the team, activityin major tournament, performance in last game, performance level ofother team members, time spent in travel and touring, legal issues, teamchanging frequency, current level in the game, the no. of nationaltours, the no. of international tours, no. of tournaments played, no. ofinjured team member, performance in last game, total wins in the currentseason, total home wins, total road wins, years of professionalexperience of coach, changes in the head coach of the team, contractdispute issues.
 6. A system according to claim 1, wherein the player isan individual sportsperson.
 7. A system according to claim 1, whereinthe player is a team.
 8. A system according to claim 1 wherein theplayer is an individual sportsperson playing a team sport and theplurality of attributes includes the current playing position of theplayer in a team.
 9. A system according to claim 1 wherein the player isan individual sportsperson playing a team sport and the plurality ofattributes includes the performance level of other team members.
 10. Asystem according to claim 1 wherein the PPL value is displayed in avisual form comprising of a graph and a numerical value.
 11. Acomputer-implemented method for using a computer for assessing aplayer's performance level comprising of: (a) storing in a memory deviceresident in the computer, a first dataset received from a registeredexpert user, wherein the first dataset comprises data values pertainingto a plurality of attributes for at least one top performing player; (b)creating a business rule using scientific and mathematical operations torelate a plurality of attributes to a PPL value; (c) storing in thememory device the business rule; (d) storing in the memory device asecond dataset received from a registered user, wherein the seconddataset comprises data values pertaining to a plurality of attributesfor the player whose performance is to be evaluated; (e) applying thebusiness rule to determine a PPL value for the player whose performanceis to be evaluated; (f) obtaining the PPL value for the player whoseperformance is to be evaluated; (g) displaying the PPL value for theplayer whose performance is to be evaluated as per preselected userchoice of display.
 12. A computer implemented method according to claim11 wherein the first dataset comprises data values pertaining to aplurality of attributes for at least two players mapping to a range ofmaximum and minimum values.
 13. A computer implemented method accordingto claim 11, wherein the business rule created varies as per the sport.14. A computer implemented method according to claim 11, wherein theplurality of attributes is selected from the group consisting ofphysical, mental, psychological, personal, social, and sport relatedattributes.
 15. A computer implemented method according to claim 11,wherein the plurality of attributes is selected from the groupconsisting of age, weight, height, sex, physical injury, medical issues,personality trait, moods, temper, relations with other individualplayers, relations with fellow teammates, relations with coaches, mediacontroversies, family background, financial status, marital status,qualification, drug issues, criminal issues, current playing position inthe team, activity in major tournament, performance in last game,performance level of other team members, time spent in travel andtouring, legal issues, team changing frequency, current level in thegame, the no. of national tours, the no. of international tours, no. oftournaments played, no. of injured team member, performance in lastgame, total wins in the current season, total home wins, total roadwins, years of professional experience of coach, changes in the headcoach of the team, contract dispute issues.
 16. A computer implementedmethod according to claim 11, wherein the player is an individualsportsperson.
 17. A computer implemented method according to claim 11,wherein the player is a team.
 18. A computer implemented methodaccording to claim 11, wherein the player is an individual sportspersonplaying a team sport and the plurality of attributes includes thecurrent playing position of the player in a team.
 19. A computerimplemented method according to claim 11, wherein the player is anindividual sportsperson playing a team sport and the plurality ofattributes includes the performance level of other team members.
 20. Acomputer implemented method according to claim 11, wherein the PPL valueis displayed in a visual form comprising of a graph and a numericalvalue.